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Pumpkin Spice Massacre

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Devlog

  • Halloween Iteration
    October 31, 2023 by megadirt#Halloween, #Playstation, #PSX, #Resident Evil, #Iteration, #Game Prototyping, #Burndown sheets, #Coffee, #Game Jam, #Zombie
    Happy Halloween everyone who reads this (which I imagine is exclusively me, but next year)! Currently Listening to Dracula by Mystic Prophecy Currently Reading Dead Silence by S.A. Barnes When I start... Continue reading
  • Iteration 2
    October 17, 2023 by megadirt#Coffeejam, #October, #Halloween, #Topdown
    Crikey a lot has changed this time, there really is something to be said for playtesting and writing down feedback instead of just trying to remember it or make your own judgement calls. So I changed... Continue reading
  • Iteration 1.5
    October 11, 2023 by megadirt
    I've changed the graphics to fit more of a 16bit top down vibe, which is more easy to hide my inability to draw in. The biggest change apart from that is the new Grind Level system, wherein the random... Continue reading
  • Iterative Design on pumpkins
    October 04, 2023 by megadirt
    I'm busy reading my way through Jeremy gibson bond's book on game design, and I've been inspired to practice iterative design on this project after the voting ends for the coffeejam it's involved in... Continue reading
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